Thursday, November 6, 2008

PROGRAMMING ROLES

Yay we're saved by Poa Seng during prototype day!

We have to show the "ALPHA" by next Friday, November 14th, so to put it: ALERT!!! (we're screwed > <) As a reminder, all of the group members have to code despite the assigned roles, so here's the coding assignments, DEADLINE ASAP before next Friday:

Poa Seng : Menu, 1/2 main character behaviour
Chris : 1/2 enemies behaviour + trap
(Jellyfish, Octopus, Squid, Hammershark, Sawshark, Arrows, Whirlpool)
Joon : 1/2 main character behaviour
Irene : 1/2 enemies behaviour + trap
(Crab, Pufferfish, Stingray, Great White Shark, Clamshell, Moray eel, High-speed stream)

SHORT DESCRIPTION about coding:

  • Main character behaviour: Swimming movement, picking up items, taking damage, death, throwing weapons (starfish, ink, harpoon), riding manta ray
  • Enemies behaviour: According to its own species
  • Traps: Moray eel will attack and trap the main character under certain distance, whirlpool will catch main character, spin(rotate), then throw the sprite down

MORE JOB: (!!!)

Prioritize at the job on hand right now then do this:

  • Designer: Design story for cutoff scenes
  • Artist: Draw loading screen and cutoff scenes and bubbles, lots of bubbles!!!
  • Programmer: Code, code, and code...?!
  • Producer: Keep track of everything and make sure things are done for alpha next week!!!

And btw, I'm Chris, I know my writing sounds like a girl but this is still me, my English is so much better now, right?!

Thursday, October 30, 2008

LEVEL UPDATE

List of every creatures and traps in each level:

LEVEL I:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
LEVEL II:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
  • Octopus
  • Squid
  • Hammershark
  • Sawshark
  • Crab
  • Pufferfish
Traps:
  • Moray eel
  • Whirlpool

LEVEL III:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
  • Octopus
  • Squid
  • Hammershark
  • Sawshark
  • Pufferfish
  • Manta Ray
Traps:
  • Moray eel
  • Whirlpool
  • High-speed stream

LEVEL IV:
Creatures: Traps:
  • Main character - Moray
  • Jellyfish - Whirlpool
  • Starfish - High-speed stream
  • Octopus - Arrows
  • Squid - Clam shell
  • Hammershark
  • Sawshark
  • Pufferfish
  • Manta Ray
  • Giant Squid
Traps:
  • Moray eel
  • Whirlpool
  • High-speed stream
  • Arrows
  • Clam shell
For prototype(At least)


Programmer

make maze sprite(next week)-(just one), make enemy actions.(just one)
make item functions(harpoon), gravity.


Artist

Draw maze and main character(moving and reactions and shoot harpoon actions&one sea critter-shark (reactions and moving))


Designer

maze stage1 : 3x3
sound : (moving and reactions and shoot harpoon actions &one sea critter-shark (reactions and moving))

31/10 TEAM : SEAFOOD

red colour : hurry up.
blue : good&done
green : what are we doing now

Programmer


first week : make form of programming.
second week : make control functions.
third week : receive maze(from Artist) make maze.
4th week : make enemy actions.
5th week : make item functions.
6th week : receive sprite(from Artist) make gravity.
7th week : make main page & combine programming.
8th week : debuging.
9th week : final

Artist


1th week : make form of sprite.
2~3th week : receive maze(from Designer) draw maze.
-stage 1, 2(4x4), 3(5x5), 4(6x6)-(we need discussion about this)
4th week : make form of sprite.
4th~5th week : make characters.
5th week : make help page & animations
6th week : make items sprite.
6~7th week : make ending scene.
8th week : make all of sprite concretely(more pretty)
9th week : final

Designer


1th week : make maze & make list of sprite and sprite's appearance.
(maze stage1 : 3x3, stage2 : 4x4, stage3 : 5x5, stage4: 6x6)
2th week : find BGM (make list and find)
-Attack(sword, starfish,ink,harpoon(but we can use sword sound),
Dead, Background(we need more background music your music is not matched our game!), damage, enemy sound(Octopus,Squid,Giant Squid,Starfish,Crab,Puffer fish,
Manta Ray/Sting Ray, Shark(Great White Shark, Hammerhead Shark, Saws hark))
3th week : concept main page and ending.
4th week : make help pages and other pages.(during 4~5th week)
6~7th week : check BGM and atmosphere with Artist(check harmony).
8~9th week : final

Thursday, October 16, 2008

From yesterday Oct/16/2008 discussion, we have decided on these things. Any future changes or extra details please edit this post and inform the team members.

SPRITES:

=> Main Character (think of a name later other than Norris)

=> Captain Chuck

=> Villain #1 (temp name: Steve)

=> Sea Critters:
  • Octopus
  • Squid||Giant Squid
  • Starfish
  • Jellyfish
  • Crab
  • Pufferfish
  • Manta Ray/Stingray
  • Shark: Great White Shark, Hammerhead Shark, Sawshark
=> Items:
  • O2 Tank
  • Treasure Chest
  • Octopus/Squid Ink
=> Weapons:
  • Starfish
  • Harpoon
=> Traps:
  • Moray's nest
  • Whirlpool
  • High-speed stream
  • Arrows
  • Clamshell

Wednesday, October 15, 2008

time line.(prototype)

Programmer

first week : make form of programming.
second week : make control functions.
third week : receive maze(from Artist) make maze.
4th week : make enemy actions.
5th week : make item functions.
6th week : receive sprite(from Artist) make gravity.
7th week : make main page & combine programming.
8th week : debuging.
9th week : final

Artist

1th week : make form of sprite.
2~3th week : receive maze(from Designer) draw maze.
4th week : make form of sprite.
4th~5th week : make characters.
5th week : make help page & animations
6th week : make items sprite.
6~7th week : make ending scene.
8th week : make all of sprite concretely(more pretty)
9th week : final

Designer

1th week : make maze & make list of sprite and sprite's appearance.
(maze stage1 : 3x3, stage2 : 4x4, stage3 : 5x5)
2th week : find BGM (make list and find)
3th week : concept main page and ending.
4th week : make help pages and other pages.(during 4~5th week)
6~7th week : check BGM and atmosphere with Artist(check harmony).
8th week : 찬양하라 창우교!찬양하라 창우교!!!!찬양하라 창우교!!!찬양하라 창우교!!
9th week : final