Thursday, October 30, 2008

LEVEL UPDATE

List of every creatures and traps in each level:

LEVEL I:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
LEVEL II:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
  • Octopus
  • Squid
  • Hammershark
  • Sawshark
  • Crab
  • Pufferfish
Traps:
  • Moray eel
  • Whirlpool

LEVEL III:
Creatures:
  • Main character
  • Jellyfish
  • Starfish
  • Octopus
  • Squid
  • Hammershark
  • Sawshark
  • Pufferfish
  • Manta Ray
Traps:
  • Moray eel
  • Whirlpool
  • High-speed stream

LEVEL IV:
Creatures: Traps:
  • Main character - Moray
  • Jellyfish - Whirlpool
  • Starfish - High-speed stream
  • Octopus - Arrows
  • Squid - Clam shell
  • Hammershark
  • Sawshark
  • Pufferfish
  • Manta Ray
  • Giant Squid
Traps:
  • Moray eel
  • Whirlpool
  • High-speed stream
  • Arrows
  • Clam shell
For prototype(At least)


Programmer

make maze sprite(next week)-(just one), make enemy actions.(just one)
make item functions(harpoon), gravity.


Artist

Draw maze and main character(moving and reactions and shoot harpoon actions&one sea critter-shark (reactions and moving))


Designer

maze stage1 : 3x3
sound : (moving and reactions and shoot harpoon actions &one sea critter-shark (reactions and moving))

31/10 TEAM : SEAFOOD

red colour : hurry up.
blue : good&done
green : what are we doing now

Programmer


first week : make form of programming.
second week : make control functions.
third week : receive maze(from Artist) make maze.
4th week : make enemy actions.
5th week : make item functions.
6th week : receive sprite(from Artist) make gravity.
7th week : make main page & combine programming.
8th week : debuging.
9th week : final

Artist


1th week : make form of sprite.
2~3th week : receive maze(from Designer) draw maze.
-stage 1, 2(4x4), 3(5x5), 4(6x6)-(we need discussion about this)
4th week : make form of sprite.
4th~5th week : make characters.
5th week : make help page & animations
6th week : make items sprite.
6~7th week : make ending scene.
8th week : make all of sprite concretely(more pretty)
9th week : final

Designer


1th week : make maze & make list of sprite and sprite's appearance.
(maze stage1 : 3x3, stage2 : 4x4, stage3 : 5x5, stage4: 6x6)
2th week : find BGM (make list and find)
-Attack(sword, starfish,ink,harpoon(but we can use sword sound),
Dead, Background(we need more background music your music is not matched our game!), damage, enemy sound(Octopus,Squid,Giant Squid,Starfish,Crab,Puffer fish,
Manta Ray/Sting Ray, Shark(Great White Shark, Hammerhead Shark, Saws hark))
3th week : concept main page and ending.
4th week : make help pages and other pages.(during 4~5th week)
6~7th week : check BGM and atmosphere with Artist(check harmony).
8~9th week : final

Thursday, October 16, 2008

From yesterday Oct/16/2008 discussion, we have decided on these things. Any future changes or extra details please edit this post and inform the team members.

SPRITES:

=> Main Character (think of a name later other than Norris)

=> Captain Chuck

=> Villain #1 (temp name: Steve)

=> Sea Critters:
  • Octopus
  • Squid||Giant Squid
  • Starfish
  • Jellyfish
  • Crab
  • Pufferfish
  • Manta Ray/Stingray
  • Shark: Great White Shark, Hammerhead Shark, Sawshark
=> Items:
  • O2 Tank
  • Treasure Chest
  • Octopus/Squid Ink
=> Weapons:
  • Starfish
  • Harpoon
=> Traps:
  • Moray's nest
  • Whirlpool
  • High-speed stream
  • Arrows
  • Clamshell

Wednesday, October 15, 2008

time line.(prototype)

Programmer

first week : make form of programming.
second week : make control functions.
third week : receive maze(from Artist) make maze.
4th week : make enemy actions.
5th week : make item functions.
6th week : receive sprite(from Artist) make gravity.
7th week : make main page & combine programming.
8th week : debuging.
9th week : final

Artist

1th week : make form of sprite.
2~3th week : receive maze(from Designer) draw maze.
4th week : make form of sprite.
4th~5th week : make characters.
5th week : make help page & animations
6th week : make items sprite.
6~7th week : make ending scene.
8th week : make all of sprite concretely(more pretty)
9th week : final

Designer

1th week : make maze & make list of sprite and sprite's appearance.
(maze stage1 : 3x3, stage2 : 4x4, stage3 : 5x5)
2th week : find BGM (make list and find)
3th week : concept main page and ending.
4th week : make help pages and other pages.(during 4~5th week)
6~7th week : check BGM and atmosphere with Artist(check harmony).
8th week : 찬양하라 창우교!찬양하라 창우교!!!!찬양하라 창우교!!!찬양하라 창우교!!
9th week : final

Sunday, October 12, 2008

1st UPDATE: Random details

LIFE GAUGE:

The main character loses life when:
  1. Being attacked (by creatures & villain)
  2. Get caught in traps
  3. Suffocated => losing O2 (instant death)

OXYGEN:
  • The main character oxygen supply will decrease as time goes by, but there are things that make it decrease faster:
  1. Doing certain actions => Attacking
=> Evading

2. Picking up fake O2 tank (lose 1/2 bar)

  • The main character can recover his oxygen supply from:
  1. Support Items => O2 tank
  2. Going up to the surface => At LVL 1 ONLY : The Open Sea
  3. Air Pockets => At LVL 2, 3, 4 : Underwater Maze I and II, Shipwreck

ITEMS:

Items Policy:
  • Can only hold 1 item at a time
  • Item can only be used once
  • Items weight will affect main character's speed (water physics)
  • Items will disappear at a given amount of time if not taken
SPECIAL POLICY for LVL 4: (treasure!!!)
  1. Main character can drop the treasure chest and it won't disappear, but "Steve"(villain #1) will try to steal the treasure.
  2. "Steve" will try to attack main character to get the treasure, if he got it and reach the finish before the main character, game over.
Items List (Temp):
  • O2 tank
  • Fake O2 tank
  • Treasure Chest
  • Weapons: Starfishes, Harpoons, Octopus/Squid Ink, etc
notes for the ink: can be use for hiding purpose from other wild sea creatures and (maybe) from "Steve".


That's all for now, approval needed, also feedbacks and more ideas please!

Zzzz

Ha.ha.ha. Why do i have access to the blog.. It should still prompt me that Error:- https://www.blogger.com/i.do

bleh =P

Job Description Note

PRODUCER:
  • Make a timeline/schedule for the team members to work on
  • Decide a group meeting time (weekly preferable???)
  • Give the team member a to-do-list and deadline

LEAD PROGRAMMER:
  • Provide info for the team about possible codes and the "Do-able" factors for game elements
  • Come up with the necessary codes to start the game making process

DESIGNER:
  • Continue solidify the current theme and ideas for the game
  • Finish the details of the story and game elements, then share with the group for feedback and approval

ARTIST:
  • Come up with concept arts
  • Finish the initial art/animations for early programming process
Some small notes we might need for a start before the real timeline, please do correct me if something not written correctly or do edit the post if needed.

Roll Call

TEAM SEAFOOD (change the name when u have better ideas):

PRODUCER: Park Chang Woo a.k.a. (Chris)

LEAD PROGRAMMER: Chua Poa Seng

DESIGNER: Park Hyung Jun a.k.a. (Joon)

ARTIST: Irene Djitowibowo (don't try saying my last name)


Ook people, the role/position has been established and we had a team name, the project pitch is over so we have to solidify this ideas, improve, and most importantly start working on it.

Everyone is encouraged to make posts and update the stuff in this blog, any question, ideas, sketches, concepts, codes, etc. Please do share and put it on so every team members can see. No need to be fancy, just share anything and we'll give feedback and discuss it during group meeting.

For Chris and Joon, please do post in English, if you had to do it in Korean, do give us translations and notes below it or under a different post.

One more thing, please add labels to the post so it's easy for us to find what we need in the future, this blog's going to get messy!

THANKS a lot ppl and get your gear up!!!

Friday, October 10, 2008

From denise

AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!

Thursday, October 9, 2008

hi!

haha work!