Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

Thursday, November 6, 2008

PROGRAMMING ROLES

Yay we're saved by Poa Seng during prototype day!

We have to show the "ALPHA" by next Friday, November 14th, so to put it: ALERT!!! (we're screwed > <) As a reminder, all of the group members have to code despite the assigned roles, so here's the coding assignments, DEADLINE ASAP before next Friday:

Poa Seng : Menu, 1/2 main character behaviour
Chris : 1/2 enemies behaviour + trap
(Jellyfish, Octopus, Squid, Hammershark, Sawshark, Arrows, Whirlpool)
Joon : 1/2 main character behaviour
Irene : 1/2 enemies behaviour + trap
(Crab, Pufferfish, Stingray, Great White Shark, Clamshell, Moray eel, High-speed stream)

SHORT DESCRIPTION about coding:

  • Main character behaviour: Swimming movement, picking up items, taking damage, death, throwing weapons (starfish, ink, harpoon), riding manta ray
  • Enemies behaviour: According to its own species
  • Traps: Moray eel will attack and trap the main character under certain distance, whirlpool will catch main character, spin(rotate), then throw the sprite down

MORE JOB: (!!!)

Prioritize at the job on hand right now then do this:

  • Designer: Design story for cutoff scenes
  • Artist: Draw loading screen and cutoff scenes and bubbles, lots of bubbles!!!
  • Programmer: Code, code, and code...?!
  • Producer: Keep track of everything and make sure things are done for alpha next week!!!

And btw, I'm Chris, I know my writing sounds like a girl but this is still me, my English is so much better now, right?!

Thursday, October 16, 2008

From yesterday Oct/16/2008 discussion, we have decided on these things. Any future changes or extra details please edit this post and inform the team members.

SPRITES:

=> Main Character (think of a name later other than Norris)

=> Captain Chuck

=> Villain #1 (temp name: Steve)

=> Sea Critters:
  • Octopus
  • Squid||Giant Squid
  • Starfish
  • Jellyfish
  • Crab
  • Pufferfish
  • Manta Ray/Stingray
  • Shark: Great White Shark, Hammerhead Shark, Sawshark
=> Items:
  • O2 Tank
  • Treasure Chest
  • Octopus/Squid Ink
=> Weapons:
  • Starfish
  • Harpoon
=> Traps:
  • Moray's nest
  • Whirlpool
  • High-speed stream
  • Arrows
  • Clamshell

Sunday, October 12, 2008

1st UPDATE: Random details

LIFE GAUGE:

The main character loses life when:
  1. Being attacked (by creatures & villain)
  2. Get caught in traps
  3. Suffocated => losing O2 (instant death)

OXYGEN:
  • The main character oxygen supply will decrease as time goes by, but there are things that make it decrease faster:
  1. Doing certain actions => Attacking
=> Evading

2. Picking up fake O2 tank (lose 1/2 bar)

  • The main character can recover his oxygen supply from:
  1. Support Items => O2 tank
  2. Going up to the surface => At LVL 1 ONLY : The Open Sea
  3. Air Pockets => At LVL 2, 3, 4 : Underwater Maze I and II, Shipwreck

ITEMS:

Items Policy:
  • Can only hold 1 item at a time
  • Item can only be used once
  • Items weight will affect main character's speed (water physics)
  • Items will disappear at a given amount of time if not taken
SPECIAL POLICY for LVL 4: (treasure!!!)
  1. Main character can drop the treasure chest and it won't disappear, but "Steve"(villain #1) will try to steal the treasure.
  2. "Steve" will try to attack main character to get the treasure, if he got it and reach the finish before the main character, game over.
Items List (Temp):
  • O2 tank
  • Fake O2 tank
  • Treasure Chest
  • Weapons: Starfishes, Harpoons, Octopus/Squid Ink, etc
notes for the ink: can be use for hiding purpose from other wild sea creatures and (maybe) from "Steve".


That's all for now, approval needed, also feedbacks and more ideas please!